Regional Differences

Regions in CartCraft are pieces of land that are claimed for its particular use by a single person, a group of people, or even multiple groups. Due to the fact that CartCraft is an open-ended Vanilla server that encourages players to do what they'd like, several different regions have been, and will continue to be claimed. Each region will be different, whether those differences come about naturally or if they're imposed by players.

This article explores several differences that players might see in regions.

Governmental Differences
Each region has its own form of government, with every government falling under a certain category. As more regions are claimed, the potential for more governmental structures to be discovered exists. Here's a list of different governments, as well as which regions fall under each governmental structure.


 * Absolute Monarchical Government: Absolute Monarchical Governments are those in which a region is ruled over by a single person. This is not to be confused with a Monarchical Government, which is where multiple leaders of one group will have control over a region.
 * Communal Government: Communal Governments exist for various small settlements across a larger area to benefit one another, and don't have a group that is in charge, with all denizens in the region having equal say. Councils may be formed as a result of this kind of government.
 * Monarchical Government: Monarchical Governments are those in which a region is ruled over by multiple leaders of one group.

Structural Differences
Just as each region has its own government, so too does each one host a different kind of architectural style. Architecture can be a deciding factor in what kind of government the region has, but it's not always extremely dependent. Here is a list of different kinds of structural styles, as well as which regions fall under each architectural style.


 * Capital System: The Capital System exists to connect a larger regional hub (or capital) to smaller settlements around the area. The capital hub may be constructed by contributors from several bases, or will be used as a city to begin from to branch out into smaller villages.
 * Rural Highway System: Larger regions will almost always create some sort of highway to connect different settlements for travel convenience. Connected settlements will be small on a Rural Highway System, and there's usually no defined capital.
 * Urban System: Urban regions are usually smaller in block area, but are very compact and are much more busy compared to other systems.